The personal drama in particular, and one of the key elements underlying the dramatic structure to convey ideas and visions presented by the author when writing the text of the dramatic fall after that on the way out the submission form that suits the proposals of the text and processors directorial would push the wheel of dramatic structure to the front. So take the maker of the artwork (writer) undertook the transfer of those events and personalities in art presumed sometimes real and sometimes, in order to enrich the art inspired by the human reality through the ages, and full of its themes and ideas that led to the development experiences of peoples experiences of living. Therefore, we find it important to research in the characters dramatic, especially virtual ones, which is built-maker artwork artistic style, reflects the capacity of the writer's imagination and fertility of his ideas and what posed the impact in the hearts of the recipients, as a carrier of ideas and point of view of its maker, was full of movies many of the writers and authors who took the building and virtual personalities that do not resemble human beings, most notably the director (James Cameron), who is one of the industry pioneers and creators of virtual characters in the movie film, so we decided to stand on a cinematic experience in the film (Avatar). The Department of the researcher in this study, five chapters on the topic. Came the first chapter entitled systematic framework and included a research problem represented by the following question: What are the modalities used in character building in a virtual mock imagined by director James Cameron in the film (Avatar) model? The first chapter also included the importance of research and goals of the disclosure of modes that are built by default in the Personal Image imagined by director James Cameron in the film (Avatar). The second chapter has included a theoretical framework; the theoretical framework has been divided into three sections. First section: personal and personal default, were interested in studying personal drama and personal drama default, construction and do, and orientations and motivations. The second Section: Image and imaginary character building. Were interested in studying imagined the picture of the author and writer and director and the role of imagination in the character building. The third chapter dealt with the researcher measures that have been adopted in the analysis of the sample did not (Avatar) for the purpose of reaching a goal of the research. This included the chapter on research methodology and sample selection, and justification for the search tool. The fourth chapter has included an analysis of the selected Sample intentionality and extracts the desired results of the analysis. As he was the most prominent of the process of transformation in personal default of the hero came as a reaction against the attitudes of society, the real, and the adoption of these characters and the different ways to express her ideas (such as commentary on the event) technique in building a personal narrative. The researcher came out of the conclusions derived from the results of the analysis and the research contained some recommendations and suggestions that the researcher deems necessary for further studies included a list of research sources and summary of the research in English
يرمي البحث الحالي الى تقويم أداء طالبات الصف الاول متوسط في مهارات القراءة الجهرية ، وذلك من خلال الاجابة عن هدفي البحث : 1- ما مستوى أداء طالبات الصف الأول المتوسط في كل مهارة من مهارات القراءة الجهرية ؟ 2- ما مستوى الأداء العام لطالبات الصف الأول المتوسط في القراءة الجهرية ؟ يقتصر البحث الحالي على: 1- مهارات القراءة الجهرية 2- عينة من مدارس البنات الن
تشير الادبيات الى ان العنف قد رافق الانسان منذ بدء الخليقة حتى يومنا هذا، الا ان التطور العلمي والتكنلوجي والسرعة الفائقة في التغيير قد زاد من حجمه، وعدد مثيراته واختلفت نوعيته تبعاً لارتقاء الانسان ( العكيلي، 2000، ص91).
يتسم القرن الحادي والعشرين بظاهرة العنف بشكل عام، حيث لم تسلم منطقة منه، وهذا لا يمثل تهديداً لمنجزات الانسان المادية والاجتماعية فقط، ولكنه يمتد نحو الانسان ذاته. وسلوك الع
... Show MoreAbstract traditional acculturation is one of the significant phenomena which is used in the old and modern arabic poetry. Poets have found in this tradition and flourishing arena for acculturation and interaction to Express their thoughts and inspection
The Current research aims to identify ( The effects of Daniel Model in Cognitive Motivation for the Students of the Third grade average ) , To verify the objective of this research , the researchers added nul hypothesis following : There is no difference is statistically significant at the level of ( 0.05 ) between the average scores of students who studied Daniel Model and the average students who studied by using traditional method in Cognitive Motivation scale. The research was conducted on a sample of the average Third grade students in a medium Al – sadiq Al – Ameen secretary for boys affiliated to the General Directorate for Educational in Baghdad Al – rusafa 2 and for academic year ( 2014 – 2015 ) , the researchers adopted
... Show Moreتناول البحث اثر النساء في البيت العباسي وتأثيرهن الثقافي والعلمي في التراث البغدادي ، وانعكاسه على الواقع الاجتماعي الذي يعد بحد ذاته مظهر من مظاهر الانسجام والتلاحم بين الماضي والحاضر إذ تركن أثرا بارزا في الحضارة والعلم وأسهمن بصورة مباشره او غير مباشره في دعم وتطور الحضارة العربية الإسلامية .
الشيخ الحاج محمد الأمين، من الشخصيات التي كتبت بعلامات بارزة تاريخ شعبها والمنطقة، من خلال مقاومة الاحتلال الفرنسي الصليبي في السودان الغربي، ونشره الاسلام بين القبائل الوثنية، القاطنة هناك و قيادة حركة قومية إسلامية لإعادة أمجاد الشعب السراكولا ،وإحياء إمبراطورية غانا الإسلامية والتي كانت تشكل الجزء الأغلب من السودان الغربي.
The current study aims to investigate the second cycle students’ motives for using electronic games in Oman. The sample consisted of (570) students, (346 males and 224 females). The participants completed an open-ended question which was analyzed based on ground theory. The results showed that (46.820%) of the males and (77.678) of the females played electronic games for pleasure, entertainment, and fun. This first category of motivation got the highest percentage of frequency (58.947%). The motive to become a hacker, a popular YouTuber got the lowest percentage (2.280%). Other students’ motives toward playing electronic games included: filling the leisure time, overcoming boredom, feeling adventures, getting science fiction and chal
... Show MoreThis search aimed to show a series of converses that our prophet [peace be upon him] call ,some of them , (Kufraa) , and explain the meaning of (AI-kufr) that called on some works , so does it mean the apparent part or the pronunciation of(Al-Kufr) has another meanings ?
يأخذ هذا النوع من الدراسات أهميته في مجال الدراسات التاريخية لاسيما انه يقوم على أساس البحث والتقصي عن بعض الظواهر في المعاجم كونها تمثل المصدر الأساسي الذي وجدنا فيه الجزء الأعظم من تلك المادة المفقودة لكتاب النبات لابو حنيفة الدينوري.