Researcher Image
نشوان السلام علي مخلف جاسم - Nashwan Alsalam Ali
PhD - assistant professor
College of Education for Women , Computer Sciences
[email protected]
Summary

Nashwan Alsalam Ali is presently one of the college faculty of education for women, computer science department, University of Baghdad, Iraq. He received his B.Sc. degree in Computer Science in 2003 from Technology University in Baghdad, Iraq, his M.Sc. degree in Computer Science focusing on Multimedia Security from Iraqi Commission for Computers and Informatics from Baghdad, Iraq. His Ph.D. degree in Computer Science-data security, Technology University in Baghdad, Iraq. He can be contacted at email: [email protected].

Research Interests

Data security

Academic Area

B.Sc. In Computer Science in 2003 from Technology University in Baghdad, Iraq. MSc. in Computer Science Multimedia Security from Iraqi Commission for Computers and Informatics from Baghdad, Iraq. Ph.D. in Computer Science-data security, Technology University in Baghdad, Iraq. He can be contacted at email: [email protected].

Teaching materials
Material
College
Department
Stage
Download
Multimedia
كلية التربية للبنات
الحاسوب
Stage 4
Teaching

Computer Networks Multimedia Software Enginering Visual Baisic Operating System Image Processing

Publication Date
Tue May 16 2023
Journal Name
International Journal Of Online And Biomedical Engineering (ijoe)
Watermarking in Medical Image
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Medical image security is possible using digital watermarking techniques. Important information is included in a host medical image in order to provide integrity, consistency, and authentication in the healthcare information system. This paper introduces a proposed method for embedding invisible watermarking in the 3D medical image. The cover medical image used is DICOM which consists of a number of slices, each one representing a sense, firstly must separate the ROI (Region of Interest) and NROI (Not Region Of Interest) for each slice, the separation process performed by the particular person who selected by hand the ROI. The embedding process is based on a key generated from Arnold's chaotic map used as the position of a pixel in

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Scopus (1)
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Publication Date
Wed Apr 26 2023
Journal Name
International Journal Of Interactive Mobile Technologies (ijim)
Video Copyright Protection
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Illegal distribution of digital data is a common danger in the film industry, especially with the rapid spread of the Internet, where it is now possible to easily distribute pirated copies of digital video on a global scale. The Watermarking system inserts invisible signs to the video content without changing the content itself. The aim of this paper is to build an invisible video watermarking system with high imperceptibility. Firstly, the watermark is confused by using the Arnold transform and then dividing into equal, non-overlapping blocks. Each block is then embedded in a specific frame using the Discrete Wavelet Transform (DWT), where the HL band is used for this purpose. Regarding the method of selecting the host frames, the

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Publication Date
Sat Jun 03 2023
Face Recognition Using Stationary wavelet transform and Neural Network with Support Vector Machine
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Face recognition is a type of biometric software application that can identify a specific
individual in a digital image by analyzing and comparing patterns. It is the process of
identifying an individual using their facial features and expressions.
In this paper we proposed a face recognition system using Stationary Wavelet Transform
(SWT) with Neural Network, the SWT are applied into five levels for feature facial
extraction with probabilistic Neural Network (PNN) , the system produced good results
and then we improved the system by using two manner in Neural Network (PNN) and
Support Vector Machine(SVM) so we find that the system performance is more better
after using SVM where the result shows the performance o

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Publication Date
Tue May 30 2023
3D Content Encryption Using Multi-Level Chaotic Maps
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      Nowadays, 3D content is becoming an essential part of multimedia applications, when the 3D content is not protected, hackers may attack and steal it. This paper introduces a proposed scheme that provides high protection for 3D content by implementing multiple levels of security with preserving the original size using weight factor (w). First level of security is implemented by encrypting the texture map based on a 2D Logistic chaotic map. Second level is implemented by shuffling vertices (confusion) based on a 1D Tent chaotic map. Third level is implemented by modifying the vertices values (diffusion) based on a 3D Lorenz chaotic map. Results illustrate that the proposed scheme is completely deform the entire 3D content accord

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Scopus (4)
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Publication Date
Tue Feb 28 2023
Data Hiding in 3D Model Based on Surface Properties
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    Data hiding strategies have recently gained popularity in different fields; Digital watermark technology was developed for hiding copyright information in the image visually or invisibly. Today, 3D model technology has the potential to alter the field because it allows for the production of sophisticated structures and forms that were previously impossible to achieve. In this paper, a new watermarking method for the 3D model is presented. The proposed method is based on the geometrical and topology properties of the 3D model surface to increase the security. The geometrical properties are based on computing the mean curvature for a surface and topology based on the number of edges around each vertex, the vertices

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Publication Date
Wed Aug 11 2021
Journal Name
International Journal Of Interactive Mobile Technologies (ijim)
Survey on 3D Content Encryption
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<p class="0abstract">The rapidly growing 3D content exchange over the internet makes securing 3D content became a very important issue. The solution for this issue is to encrypting data of 3D content, which included two main parts texture map and 3D models. The standard encryption methods such as AES and DES are not a suitable solution for 3D applications due to the structure of 3D content, which must maintain dimensionality and spatial stability. So, these problems are overcome by using chaotic maps in cryptography, which provide confusion and diffusion by providing uncorrelated numbers and randomness. Various works have been applied in the field of 3D content-encryption based on the chaotic system. This survey will attempt t

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Publication Date
Wed Nov 27 2019
Watermarking in 3D Models Using Depth Path
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This paper presents a 3D watermarking model based on the nearest distance between two vertices in mesh, where the embedding path moves as deep as possible until the embedding data is completed. The proposed algorithm achieved good results according to invisibility and robustness. The visibility was measured in term
of Root Mean Square Error (RMSE) and Hausdroff Distance (HD), which obtained good results. As related to robustness, the proposed method showed resistance to geometrical attack (translation, scaling and rotation) as well as acceptable resistance to signal processing attacks like noise addition and simplification.

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Scopus (8)
Crossref (1)
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