
A dedicated and experienced educator and translator with a master's degree in Linguistics, committed to fostering a positive and up-to-date learning environment, promoting linguistic awareness, supporting improvement of the translation sector, and contributing to the advancement of knowledge in the field of linguistics in general, and pragmatics in particular.
• Master of Arts in Linguistics, University of Baghdad – College of Arts, 2019 • Bachelor of Arts in English Language and Literature, University of Baghdad – College of Arts, 2016
• Teaching courses on a variety of subjects within linguistics • Supervised seniors in their research papers writing on a variety of fields within linguistics • Handling administrative tasks related to examinations
• Member of Iraqi Translators Association • Member of Translators without Borders
• Linguistics • Pragmatics • Discourse Analysis • Sociolinguistics • Language of Video Games
• Published a co-authored book on pragma-stylistics in the digital discourse. • Participated in organization and translation of academic conferences.
• 3 years of experience as a faculty member in the Department of English at Al Mansour University College. • Taught courses in linguistics, phonetics, and communication skills. • Mentored and advised students on research papers.
Supervised seniors in their research papers writing on a variety of fields within linguistics
Videogames are currently one of the most widespread means of digital communication and entertainment; their releases are attracting considerable interest with growing number of audience and revenues each year. Videogames are examined by a variety of disciplines and fields. Nevertheless, scholarly attention concerned with the discourse of videogames from a linguistic perspective is relatively scarce, especially from a pragma-stylistic standpoint. This book addresses this vital issue by providing a pragma-stylistic analysis of the digital discourse of two well-known action videogames (First Person Shooter Games). It explores the role of the digital discourse of action videogames in maintaining real-like interactivity between the game and the
... Show MoreAs cultures are mainly divided into collectivistic and individualistic, members tend to emphasize, through communication, either their position as part of their group or their independence from the group. This emphasis is manifested in using the pragmatic concepts of positive politeness and negative politeness. The present study looks into the reflection of these two cultures in Rockstar’s renowned video game, Red Dead Redemption 2 (2018). It aims at identifying the two cultures as present in the game and showing their significance to its narrative. It fills the gap in the studies of language used within video games as well as its cultural reflections. The study addresses the following question: What are the positive and negative
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