The working of the some designer was recognize by the Production and introduction of the design which have special stemp and style determind by the experience and the Knowledge ability for the Designer which change the ordinaries shape to the develops shaps bening ideas and new meanings un known to the viewen make the design at high level of creative and the designer acquest experiennce and new skill in his way for the designs and the art march-out which clearly demonstrate on all the graphical work so the high research conserned on the knowledge and detect about the methods constructing of the ability and expernence for the graphic designer become it is decisive worker in effective or net effective the designers work and any consist which has renderingintel .Wher by the research consist four chapters, the first chapter select the research problem, which come in this question: what is the experience and the knowledge ability which must found in the graphic design throuy his graphic designer its clearly appear the important of the research through its sharing in difintion of the knowledge experience from the graphic designer and the develope of the visions and the skill powers of the worker in the field of the graphic designer.With mark the goals of the research in identihy about the ability of the graphic designer and his knowledge and skill experience through his graphic designer and detection about the designer skill and glamor ability and the innovation through the graphic design and the terminology found in it as the researcher developed the locative border represent by anumber from the graphic designer worker which were known and famous ,and the researcher developed the time border between (1996-2013)and developed the thene border which represent in (knowledge experience and the skill of graphic designer while the second section chapter which consist the theoretical frame which interest in three researcher ,the first research turning to(knowledge experience to the graphic designer while the the second research interest in (the experience and the skill ability of the graphic designer and the third research turning into about the(graphic designer and his specification )And emerge from the theoretical frame indicators as ascientific material helped the researcher in his measures and his way for research in analysis for consistency of four samples which searched in the third chapter which called (measures chapter )based on the analysis from which made by the researcher which taken from the theoretical frame the indicators ,and extracted it after showing it to the experience for evaluation and make sure from it is believable and fixed of important resulte help the research, while the fourth chapter consist of the showing of the resulte which resulte by resercher and the analysis resulte, the recommendations and suggestions
The aim of the research is to prepare practical volleyball lessons by using the four pillars strategy for middle school students, and to identify the effect of the four pillars strategy in performing the transmission and volleyball skills in the second intermediate students, to assume that the two researchers assume that there are no statistically significant differences between the results of my skill performance tests Sending and preparing tribal and remote volleyball for the experimental and controlled groups, and there are no statistically significant differences between the results of the performance of the transmission and preparation skills of the volleyball between the two experimental and control groups, and the research co
... Show MoreThe problem of the research lies in the bad timing of jump shot and layup due to lack of experience. The subjects were (5) youth basketball players under eighteen of the season 2015 – 2016. The results showed that agility didn't reinforce some fundamental offensive skills ending in jump shot and layup. The researcher recommended stressing offensive fundamental skills ending jump shot and layup without connecting it with agility. The training experience of most players participating in basketball league is very little thus more time should be offered to them before getting them into the league.
The purpose of this study is to examine the moderating role of business environment on the relationship between Entrepreneurial Skills (ES) and business performance of Small Business (SB) in Iraq, Baghdad. This study aims to resolve the inconsistencies found in the contemporary literature regarding the relationship between ES and business performance. Questionnaire using a 5-point Likert scale was adopted from previous work to ascertain the responses of the respondents. Survey research design was adopted, and self-administered questionnaires were used to collect the data from small business owners in 9 districts in Baghdad the capital of Iraq. The analysis was conducted using SPSS version 23.0. The direct relationship and hierarchical regre
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